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- global gNext
-
- on mouseDown
- puppetSound("ExitB")
- puppetSprite(14, 1)
- set the castNum of sprite 14 to 40
- updateStage()
- startTimer()
- repeat while the timer < 15
- nothing()
- end repeat
- set the castNum of sprite 14 to 41
- updateStage()
- startTimer()
- repeat while the timer < 15
- nothing()
- end repeat
- set the castNum of sprite 14 to 40
- updateStage()
- startTimer()
- repeat while the timer < 15
- nothing()
- end repeat
- set the castNum of sprite 14 to 41
- updateStage()
- puppetSprite(14, 0)
- set gNext to "play fade"
- go("start demo")
- end
-